This project consisted of redesigning two user flows, sign up, and onboarding for a client's app*. A personal walkthrough and user research pointed to these as the weakest points. I built a new icon set and color palette from the app's existing branding, then designed an entirely new journey across Light and Dark Mode. View the full prototype in Figma.
*Due to an NDA with the client, the app name and logo have been changed. The design process and research shown are unaltered.
pinetree app design
roles
app designer, illustrator, prototyper
programs
figma, illustrator
timeline
november 2024 - february 2025
Overview of Light Mode Journey
Overview of Dark Mode Journey
Error Pages
phase 1:
research
user interviews:
I watched four people navigate the app and interviewed them on what they liked, disliked, and what would motivate them to use something like it.
competitor analysis:
I researched four competitor sites and apps, looking at what made them successful, where they fell short, and what PineTree could offer that they couldn't.
phase 2:
ideation & wireframe
defining the problem:
I started by writing POV statements naming each pain point, then I reframed them as "How Might We" questions. Those questions became potential solutions, which I placed on this effort/impact matrix to decide what to build first.
wireframing:
High-impact, low-effort solutions became an annotated wireframe covering marketing, sign up, verification, landing, and menu flows.
phase 3:
design & prototype
final system:
After class critique and several rounds of client feedback, I built out the final design system: icons, color palette, and a full Light/Dark Mode prototype in Figma.