PineTree App Design

The goal of this project, completed in a UI/UX class, was to redesign 1-2 user flow’s of a clients’ app. I focused on Sign Up and Onboarding, as I found through a personal walkthrough and user research that it had the most issues. I took inspiration from the current branding system to create icons and a color palette. Then, I focused on user pain points to curate an entirely new journey — including Light and Dark Modes. Finally, I prototyped the design into a working app. You can view the entire project here: https://www.figma.com/proto/yY2uQzObnONto2F2TG9HJU/Lanfrank-PineTree?node-id=0-1&t=bL3bkA5XKVa9Ufyz-1

Roles
App Designer, Illustrator, Prototyper

Programs
Figma, Illustrator

Timeline
November 2024 - February 2025

Overview of Light Mode Journey

Overview of Dark Mode Journey

Error Pages

I started off by doing a content audit of the current app. I can’t show that here since the app has yet to be released, but using this information allowed me to see exactly what a user experiences; and helped me to connect the pain points to specific content. That is where my user research began.

Process

Phase 1: Research

I watched 4 people move around the app and wrote down what they liked/disliked. I also interviewed them about the apps functions, and determined what would motivate each person to use something like this.

User persona profile for Megan Radakovich, detailing demographics, personality, motivations, and fears alongside stages of entering personal info, loading screens, and signing in, with associated feelings, thoughts, actions, pain points, and opportunities.
User persona and journey map for app interface redesign, featuring stages of signing up, home screen interaction, and account page issues, with feedback on improving user experience.
A persona profile for "Robert Lanfrank" alongside a user journey map detailing stages like "Landing page," "Adding Contacts," and "Adding Interactions," including feelings, actions, pain points, and opportunities.
Usability study summary with photo of a participant, demographics, and feedback on an app. Includes stages like Adding Contacts and Menu, with user thoughts, actions, pain points, opportunities, and learnings.

I also ran a competitor analysis and found four other sites/apps like PineTree. I looked into what functions made them successful, what they lacked, and what PineTree could offer that would make it unique.

Comparison chart featuring company logos and sticky notes outlining unique value propositions, advantages, disadvantages, similar capabilities, apparent differences, key learnings, and opportunities for LinkedIn, Clay, and another company. Includes sections for identifying unique aspects and areas for growth.
Impact-effort matrix with sticky notes listing different app features. The horizontal axis indicates effort (low to high) and the vertical axis indicates impact (low to high). High impact and low effort ideas include features like signing up with phone verification, eliminating sign-in processes, and using Face ID. Other notes explore guest accounts and QR code sign-up.

I took my findings from Phase 1 and began making POV statements that highlighted pain points and missing elements. Those led me into “How Might We” (HMW) statements, aiming at determining how those certain points and elements could be framed into a solution. Then, I placed those solutions on a prioritization matrix (below) to determine the effort and impact of each solution. This translated into making an annotated wireframe.

Phase 2: Ideation & Wireframe

white arrow on black background pointing right
Diagram showcasing app design notes for marketing, sign up, verification, landing page, and menu. Each section includes app interface mockups with red numbered annotations and corresponding detailed notes. Designed to provide guidance and suggestions for improving user experience and functionality across different stages of the app.

Phase 3: Design & Prototype

Following class critique, multiple meetings with the client, and weeks of refinement, I came to a final design. I took inspiration from the current app to create icons, a color palette, and an entire design system. Here is a picture of my thorough prototyping (if you can’t tell, I had a lot of fun!).

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